Showing posts with label Conferences. Show all posts
Showing posts with label Conferences. Show all posts

Saturday, December 8, 2012

OTTCONversations: John Gildred, SyncTV - OTT Video is Replacing Traditional Broadcast TV

Earlier this year at OTTCON 2012, I met up with John Gildred, Founder and CTO of Silicon Valley-based SyncTV, to discuss how OTT video is replacing traditional broadcast TV. According to Gildred, media consumption methods are changing, and mobile devices and OTT video is the main driver behind the shift. OTT is on the path to replace conventional TV, but for now, it's becoming a strong supplement to legacy broadcast platforms. Gildred says, video is such a focal point of what's going on and live television is going to be a big component too. An important theme in 2012 is making Over-the-Top technology be suitable for a full multi-channel live television services, and VOD, network DVR, accessibility on any device with all the things you would normally expect.



Another trend, Gildred says, is that broadcasters and content providers will seek and leverage OTT cloud-based video services.
"They may know they need a CDN, they know they need an app, but they don't necessarily know how to tie the billing in and the customer management, and the entitlement and the DRM, and there's so many other pieces they don't always know they need to have."
Those other pieces include; flexible CMS, VOD and live transcoding, rights management, availability windows, billing, branded apps, analytics and integration.

Gildred wrote, on the the SyncTV blog,
"As more people begin looking for alternatives to bundled cable subscriptions, some networks are exploring ways to retain the attention of a changing viewer base. A few prominent networks have also released apps for connected- device and TV app stores." "New standards, like MPEG DASH, and initiatives allow digital TV – think digital cable – to be shown over the Internet, and on connected devices. The idea is based on the different ways in which viewers receive content into their homes. Some watch digital TV. Others stream content, but often to a computer, or computer or connected device (and the required pile of hardware and cables) hooked up to a TV. Hybrid broadcasting would allow viewers to watch all of their streaming and digital broadcast content through one device."
The SyncTV provides an OTT platform for broadcasters and content providers for pay TV and pay-per-view. Gildred has experience working with companies like NBC Universal; France’s largest broadcaster, M6; AVAIL-TVN; LimeTV. SyncTV is headquartered in Sunnyvale, California with representatives in France, Spain, UK, Japan, Singapore, South Korea, and China. Earlier this, SyncTV's parent company Intertrust Technologies Corporation, signed a patent deal with HTC, giving it a 20% stake in SyncTV.


About SyncTV
SyncTV and its content distribution platform offers video content and service providers a turnkey solution for extending their offerings to millions of viewers across the Internet. SyncTV partners with television networks, broadcasters, content distributors, and content producers worldwide to distribute media across all forms of entertainment media including Internet-enabled connected TVs, Blu-ray players, set-top boxes, smartphones, tablets, and more. In addition to Dream Link Entertainment, SyncTV works with many of the world’s top entertainment studios including NBC Universal, Jaroo, Kidlet, Wieder.TV, Aim Flicks, Oasis TV, The Concert Channel and Bollywood Nirvana. Based in Sunnyvale, CA, SyncTV is a subsidiary of Intertrust Technologies Corporation (www.intertrust.com. For more information, visit www.synctv.com or follow @SyncTV on Twitter.

Sunday, September 30, 2012

OTTCONversations: Sean Knapp, Ooyala - Developing the Next Generation of Connected Media Experiences

I caught up with Sean Knapp, Co-founder and CTO of Ooyala, earlier this year at OTTCON 2012 to talk about some of the latest trends in multi-screen video delivery, monetization and personalized video experiences. Knapp was there to speak on the executive panel discussion, "Over-the-Top TV 2.0 – Developing the Next Generation of Innovative Connected Media Experiences."

According to Knapp, a lot of questions are being asked as the growth in online video explodes across the web and devices, in particular, how do we make online video more monetizable and more of a revenue stream? How do we solve this problem of the old adage of, analog dollars to digital pennies and now, justifiably digital dimes, and how do we make that digital dollars?



Video has to be more of a personalized experience


Five years ago online video consumption was only 1% of video viewing, and today that's grown to 9%. That brings with it, some very serious implications, as Knapp notes, "We're no longer in an experimental phase, we're in a viable revenue stream phase. But we're also in a potential cannibalization phase."

Knapp says, video has to be more of a personalized experience for each consumer and each piece of content on each device. Whether it's a mobile phone, tablet, set-top box or PC – they all provide an opportunity to engage the consumer in very different ways that ultimately will build a much stronger one-to-one relationship with every consumer.
"This has huge potential for the market, but it does require a shift in mindset from broadcast, which is a one to many – to personalization, which is a one-to-one dialogue with each and every consumer."

Online Video is still only a small percent of the market, but it's growing...


If you go by hours of content consumed, YouTube is 2.7% of all video viewed online based on statistics from earlier in the year. According to comScore's most recent comScore Video Metrix, an all-time high of 188 million U.S. Internet users watched 37.7 billion online content videos in August 2012, while video ad views totaled 9.5 billion. The notable findings showed that 87.3% of the U.S. Internet audience viewed online video, and video ads accounted for 20.1% of all videos viewed and 1.4% of all minutes spent viewing video online.

While the growth of online video viewing has seen a hockey stick trajectory over the last few years, Knapp notes that it serves as a really good reminder.

He says, "In the online world, we often times get caught up in this whole notion of revolutionary technologies and revolutionizing industries. We could go check Merriam-Webster, but I'm pretty sure "revolutionary technology" requires more than 2.7% of the market share."

That's not to underscore the impact that YouTube has had for the industry, and he acknowledges that it's been an incredible catalyst for the market and has accelerated huge massive growth and consumer adoption.
"But I think it serves as a very good reminder that we have a very long way to go, and that we're in very early innings. What is happening now in online video is that we're moving away form the early adopters, from the user-generated content and simpler business models, and we're actually taking that large body of content that you and I and every consumer has watched for decades, and we're helping that transition to screens. That's the great opportunity here. It takes a different approach and harder product and technology to build to do it, but that's really the promise of online video."

Also, with the growing adoption of OTT services, like Netflix, which boasts 27 million streaming members in the United States, Canada, Latin America, the United Kingdom and Ireland, it's clear that we're quickly moving into the next generation of connected media experiences.

Will all video be available over IP in the next few years?


During his OTTCON panel discussion, Knapp and his fellow panelist were asked their opinion of Anthony Wood's prediction that in four years time, all video will be available over IP.
Knapp says, "It depends on the definition. WIll all content be available over IP in four years? Yes, I think so. Because in four years I think we'll have solved a large number of these monetization problems. Will all content consumption be over IP? Absolutely not. I think we can expect in the next four years that we'll move from approximately 9% in the U.S. to a little bit internationally, to breaking through the 50% barrier in four years. I think it will be a significant turning point, obviously, but again it's very much dependent on availability of content on devices and the appropriate revenue models for that content."

Knapp believes that it will be a long time before all content consumption shifts to IP. But the primary need today is the availability of content, in new packages or bundles and through different monetization models.

What are Ooyala's customers asking for now and in the future?


Knapp says that along this evolutionary path the needs of the market are evolving as well. Three or four years ago, the needs of the market were largely around content management. Today, the needs have evolved to the second phase, he calls reach. Even though, content publishers can extend their reach across all connected devices, there's still a lot of fragmentation in the "10 foot" experience, and these problems are hard to solve. How do you create an engaging experience for consumers while keeping the performance fast and tightly integrated with your monetization model?

Knapp says that it's all about optimizing the experience for the consumer. Different customers have arrived at this set of needs sooner than others, and ultimately, two years from now all anybody is going to care about is the third phase, which is monetization.
"The reach problems will largely have been solved to some varying success. But the primary focus will be on monetization. How do I ultimately monetize my content better? The trick isn't, how do I show more ads or how do I just increase the CPMs of my current ads? That's absolutely part of the picture, but there's a lot more to it than that."
Knapp says it's more about using your analytics wisely to help you decide, how many ads should I show and where? And for each and every consumer, how do I change that? Some consumers respond differently to pre-rolls than overlays. It all depends on where they're at in their consumption cycle, and what state of mind the consumer is in.
"We're recommending content, and trying different pieces of content, and if we're in this exploratory phase, we should actually monetize less aggressively. Whereas, if we're in the recurring consumption phase, we should actually monetize more aggressively. And this is where the big opportunity is, that a few customers are starting to get to, but we will see this as the dominant need in the next two years."
Knapp says Ooyala designed its platform with studios, media companies and brands in mind, which has helped it attract big customers, including ESPN, Miramax, Bloomberg, Yahoo! Japan, Victoria’s Secret, Telegraph Media Group, The North Face, Rolling Stone, Dell, and many more on a global scale.


Where is Ooyala going and where will it be in four years?


As CTO and President of Technology, Knapp oversees Ooyala's technology and product roadmap. He notes that since its inception, Ooyala's focus has always been on how do they help their customers make more money. Not just in the short term, by showing more ads, but in the long term through better user experiences.

Ooyala is well known in the market for their analytics, their approach to data and monetization, and Knapp notes,
"We will continue to make major investments around monetization. It is the fastest growing and largest component of our R&D expenses. We all see this as a key component, not to just grow Ooyala's business but to growing the overall industry."
Just this past June, Ooyala announced that it had raised $35 million in new capital to drive standardization of its platform for online video streaming, monetization and discovery.

Where is content going and how will it change?


Knapp says that if we look at the introduction of online video, we're largely seeing the consumption of similar forms of content, and now we're simply seeing a transitioning of screens. Content producers are creating new forms of the same content, like the print industry had done when it when digital. We're staring to see major consumer brands like Victoria Secret, Dell and REI advertise through branded entertainment or tightly integrated into long-form content.
"We're seeing budgets shift as a result, while at the same time we're seeing premium content you and I consume everyday simply move to these same distribution channels. So it is the introduction of new content, but largely it's the same form."
The only caveat, he says, is that we're seeing mobile devices more clip based. ESPN as an example is repackaging it's popular television program, Sports Center, as clips and they're monetizing it incredibly well on mobile devices and on the PC.
"Similar types of content," says Knapp, "just different distribution strategies now fit to the devices."

Related


About Sean Knapp
Sean Knapp is a co-founder of Ooyala. As CTO and President of Technology, he oversees all engineering and helps define and execute Ooyala's product strategies. Before founding Ooyala, Sean worked at Google, where he developed and launched iGoogle, the company's popular, customizable home page. He also was a tech lead for Google's legendary Web Search team, helping that team increase Google revenues by $1B. Sean has both B.S. and M.S. degrees in Computer Science from Stanford University. He is a member of Ooyala's board of directors. Follow @seanknapp on Twitter

About Ooyala 
Ooyala delivers personalized video experiences across all screens. It is the leader in online video management, publishing, analytics and monetization. Ooyala’s integrated suite of technologies and services give content owners the power to expand audiences through deep insights that drive increased viewer engagement and revenue from video. Companies using Ooyala technology include ESPN, Pac-12 Enterprises, Miramax, Bloomberg, Victoria’s Secret, Telegraph Media Group, Tennis Australia, The North Face, Rolling Stone, Dell, Sephora and Yahoo! Japan. Headquartered in Mountain View, California, Ooyala has offices in Los Angeles, New York City, London, Sydney and Guadalajara, Mexico; and the company works with premier reseller and technology partners throughout the Americas, Europe, Africa, Japan and the Asia-Pacific region. Follow @ooyala on Twitter

Tuesday, July 3, 2012

OTTCONversations: Roku CEO and founder, Anthony Wood

The future of television, as Roku Founder and CEO Anthony Wood sees it, is not as futuristic as you'd think, where we'll be able to watch every movie ever made, in any language, day or night. Wood says the future is getting close. I caught up with Wood earlier this year at the Over-the-Top Conference, OTTCON 2012, where he delivered a keynote, "Future of TV: Why OTT is a Game Changer." Well regarded as a pioneer and innovator in the TV and digital media industry, Wood has had an influential hand in shaping the future of television, as inventor of the digital video recorder (DVR) and the popular Roku streaming player. He discussed the different themes in what's going to happen to OTT over the next few years, and noted the skepticism around the OTT industry when the OTTCON started 3 years ago.



Distribution Models are Changing

Wood says the industry is maturing and distribution models are changing. Once a upon a time there were 3 networks, but OTT has changed all that.
"Over the top is really about distribution. It used to be television was distributed over networks, ABC, CBS, NBC, and then there was cable and VCRs, and satellite, now television is moving to the next phase, which is distribution over the Internet," says Wood. "And it's creating a lot of opportunities and risks for some of the incumbents, and a lot of opportunities to create new brands, like Netflix and Roku."
He uses a 1999 commercial by Qwest Communications, Qwest - Every Movie, to illustrate his point.


Description: "A tired man goes into a cheap motel in the middle of nowhere and asks about amenities. When he asks about entertainment, the girl responds "all rooms have every movie ever made in any language anytime, day or night." This Qwest ad aired in 1999 and 2000 and was before website such as YouTube or cable services such as OnDemand were available. It was shot at Roy's Motel and Cafe, a historic Route 66 landmark in Amboy, California, in 1999."
http://www.youtube.com/watch?v=UZ9qcp6Lcno
As Content Increases, Usage Grows

Roku has sold more than 3 million boxes to date. Wood says sales of Roku boxes tripled in the last year as the demand for Netflix increased, and as traditional models of distribution like Blockbuster died and quickly faded away. He expects his company to sell 19 million Roku devices over the next 3 to 4 years. Wood also predicted the end of Blu-Ray in 4 years at the recent "TV of Tomorrow Show" in San Francisco last month, as the industry and consumer trend is shifting to streaming devices and smart TVs.
"But like all television, the most important thing is the content, the television show. If there's not a lot of great TV, people won't watch it."
Content is available on Roku through it's channel store. Netflix was the first channel available on Roku, and now the list has grown to over 500 channels with new ones going live every day.
"As we've added more content, the usage on our platform has grown as well. So, what used to be about 6 hours a week on average people used Roku has been growing consistently to 12 hours a week, and that's going to keep growing until we get to 35 hours a week, which is the average amount of TV people watch in the United States."


Wood described the emerging content packages available to consumers through OTT platforms. One category of content, OTT Bundles, are available from new brands like Netflix, Amazon and Hulu, who have taken existing and back cataloged content and bundling it into new low cost packages over the Internet. There also new companies he calls, New Brands, like Glenn Beck TV, YouTube and Revision3, that are creating content just for OTT distribution where they don't have to go through a cable company. (Note: Revision3 was recently acquired by Discovery Communications and may create an even newer category of content bundles across all screens.) 

There's a third group of content that's just starting to come onto devices like Roku, and that's the incumbents like ESPN, Disney and HBO. As an example, the entire HBO catalog is available on Roku through authentication, or through a "TV Everywhere" subscription. Disney has recently signed a 10-year agreement with Comcast to bring ESPN to all it's platforms, but, when can we get ESPN without all the extras for $9.99/month? Wood, says, "Probably, never." Companies will try packages, prices will come down, but, everything is based on bundling, and will not be changing anytime soon.

OTT Platforms are Shifting

So, how are most people getting their OTT content?

Wood says that game consoles and PCs lead in streaming hours and that content owners attempt to be platform-agnostic to reach consumers. That's because there are so may game console out there. But the future trend is that game consoles will decline, and inexpensive Smart TVs and streaming players will be on the rise. As more and more of the general population gets into streaming, they're looking for simpler devices.

Wood notes that we'll continue to see rapid consolidation within the space as it continues to get more complicated to maintain all the R&D that goes into the streaming platform software. Everything under the hood is always in development, and will cause a shake out in the platforms. He predicts that there will be only a handful of players within 3 to 4 years.

Who Will be the First Virtual MSO?

Will it be Xfinity? Verizon FIOS? Direct TV? Intel? Wood says that there is some hesitancy in the industry to be the first, but we'll probably see one emerge later this year.



"I think another big question people have is, when will I be able to get that package of content and not have a subscription to my local cable service? Something the industry calls, Virtual MSO, and that's a good question" says Wood. "No one has said they're launching that kind of service, but  my guess is, I think maybe sometime this year that could happen."
The Virtual MSO (Multiple System Operator) model, or online cable company, and is based on the bundling of TV channels and delivering them to consumer over the Internet without any geographic restrictions that confine traditional cable operators. While there's been some skepticism in the media about the emergence of a Virtual MSO, Boxee CEO Avner Ronen, shared Wood's his prediction that a Virtual MSO shall rise later this year.

The Future of Television is a Squiggly Mess

In the final slide of his keynote presentation, Wood uses a simple graphic to describe the present, future and end state of television, which he defines the current state as a squiggled mess. He says the future of television is coming faster than you think.






Wood pointed out that a lot of industries have been revolutionized by the Internet, for example, music, books and e-Commerce. But video took a little bit longer because bandwidth requirements are higher.
"But now we're at that point where video distribution over the Internet is a real possibility, and it's happening mainstream," says Wood. "So, now we're in this squiggly mess part where there's a lot of stuff happening, a lot of different things being tested, but over the next 4 years there's going to be some big milestones. I think Netflix will pass 50 million customers. We'll see fairly soon, the launch of the first virtual MSO, over-the-top cable package. Most TVs will start getting their content delivered over streaming over the Internet instead of a cable or satellite box. All these things are going to happen over the next 4 years and what comes out of this is the new world, where all TV is delivered over the Internet and every TV show ever made is available on demand, and customers have an incredible amount of choice and options with their TV viewing."


Why OTT is a Game Changer

Wood says that most of the industry incumbents are embracing the change and seeing more value in getting their content on more devices and more places inside and outside the home. They've seen what's happened in other industries and they don't that to happen to them.
"The industry as a whole is very engaged and I really don't see any major obstacles. I think this is happening now."

Wood says, “Roku is about being an open platform," and that future development of will be focused on further enhancing the user interface and creating upgradable devices like the new Roku streaming stick unveiled earlier year, which is a small USB flash drive-sized Roku streaming player that simply plugs into a TV equipped with a Mobile High-Definition Link-enabled HDMI port to transform it into a Smart TV. The company has not been caught in the latest Internet IPO craze and continues to expand into new markets, launching earlier this year in the U.K. and Ireland and in Canada and signing a deal with DISH Network to bring more than 50 international programming channels to the platform. The 150-employee company did about $100 million in sales last year, up from $46 million in 2011. But it has yet to turn a profit, due to huge investments in product development and marketing. But Wood says the company will probably be profitable in 2013.


About Anthony Wood
A pioneer and innovator in TV and digital media, Anthony Wood is the Founder and CEO of Roku, a name that means “six” in Japanese to represent his sixth company. In the early days of Roku, Anthony also served as the vice president of Internet TV at Netflix, where he developed what is known today as the Roku streaming player, originally designed as the original video player for Netflix.  Prior to Roku, Anthony invented the digital video recorder (DVR) and founded ReplayTV, where he served as President and CEO before the company's acquisition and subsequent sale to DirecTV. Before ReplayTV, Anthony was Founder and CEO of iband, Inc., an Internet software company sold to Macromedia in 1996. The code base developed by Anthony at iBand became a central part of the original core code of Macromedia now known as Adobe Dreamweaver. After selling iBand, Anthony became the vice president of Internet Authoring at Macromedia. Earlier in his career, Anthony was Founder and CEO of SunRize Industries, a supplier of hardware and software tools for non-linear audio recording and editing. Anthony holds a bachelor's degree in electrical engineering from Texas A&M University.

About  Roku  Inc.  
Roku is a leading streaming  platform. Delivering entertainment to millions of customers in the U.S. and in a growing number of countries around the world, Roku streaming players are affordable, are  easy to use, and feature  the  best selection of streaming entertainment. Channels on Roku vary by region and include Netflix, Amazon Instant Video, Crackle,  Hulu  Plus,  HBO  GO,  MLB.TV, Pandora,  Facebook, Disney, Angry Birds and many more. Based in Saratoga, Calif., Roku was  founded by Anthony  Wood,  inventor of  the DVR. For more information, visit www.roku.com and follow Roku Player on Twitter and Facebook

Related:

Wednesday, December 21, 2011

Webcasting Tips and Tricks From the Enterprise

Last month I had the pleasure of participating on a panel session: Webcasting Tips and Tricks From the Enterprise, at Streaming Media West. The panel was comprised of several enterprise video industry veterans from Wells Fargo, Cadence, Oracle, Lockhead Martin and myself, from Kaiser Permanente. While I'd usually say that I'm pleased to share the video from the session, I have to say that I may enter it in The Sucky Video Awards. I say this because from my personal experience, the videographer forgot one of the cardinal rules in video – have good lighting. In this video, it looks like only one light was used to cover the four presenters and moderator and you can barely see me in the dark corner of the stage. I would have used at least two lights in this situation, and also move the podium to one side so that all the presenters were in a row and well lit. Beyond that – I present this video not only for the great content each presenter shared, which is very valuable webcasting tips and tricks from the enterprise, but also as an all important tip – invest in good lighting or your video will suck.



Streaming Media West 2011, Session C201: Webcasting Tips and Tricks From the Enterprise

This session focuses on best practices from enterprise corporations which have adopted and implemented live video across their organization. See firsthand how these companies are using video for internal and external communications and learn how you can better leverage assets already available inside your company. Hear firsthand from those who have been successful with their deployments and learn what advice they have for others deploying live video in the enterprise today.

Moderator: Patty Perkins, Team Leader, Wells Fargo Creative Services Technology, Wells Fargo
Speaker: Michael Chop, Senior IT Architect, Cadence
Speaker: Tony Sehgal, Sr. Manager, Digital Media Operations and Infrastructure, Oracle
Speaker: Eric Hards, Manager, Web, Media Graphics and Streaming, Lockheed Martin
Speaker: Larry Kless, Production Manager, Videoconferencing and Virtual Events, Kaiser Permanente

We started our discussion talking about the partnerships that we've developed within our organizations and how we use all the assets available us to make webcasting work.

Eric Hands shared how at Lockhead Martin, they just completed a architecture design working with each of our individual business units. Each unit currently has its own streaming system. Some from one vendor some from another. It has always been his goal to provide a unified architecture and they are getting close with these new accepted requirements. But it has a long way to go.

Mike Chop's elevator pitch is "To have a strategy around any audio/video that touches our
network". At Cadence, they are pretty strong on the webcasting, telepresence, unified communications, Microsoft Lync and trying to add mobile to the mix. They started building a pretty strong creative production group. Here is a link to their latest podcast. http://www.youtube.com/watch?v=4GOPPf_9Vr8

Tony Sehgal discussed how at Oracle, they deliver live streams to both external and internal audiences using two different networks and media platforms. His responsibilities focus on live events, but he works with their broader team on hosting on demand media for Oracle's external audience. They do all their streaming in Flash, both internally and externally, and were one of the first organizations to stream with Flash multicast over their LAN. He's able to get metrics data for live events from Akamai and from MediaPlatform's Webcaster product. They also have a metrics team that implements SiteCatalyst to capture the official metrics data for our team. The SiteCatalyst plugin has been implemented on all of our live event platforms.

My work at Kaiser Permanente is focused on virtual events delivery, through videoconferencing, WebEx and webcasts and the full content life cycle. I partner closely with a colleague in our IT organization who heads up our WebEx rollout and over the last few years we've developed a Virtual Events Delivery Team. Prior to WebEx, we used our videoconferencing network as our internal broadcast network but since we've standardized on WebEx as our web conferencing platform we've been able to get to people's desktops, where they've been asking us to reach them for years. We work with internal business units on enterprise all hands meetings, town halls, educational sessions and since we're a health care organization we've even done live broadcasts from the OR (operating room). We currently don't have an internal video streaming we outsource large webcast events. On demand video is mainly delivered from web servers a progressive downloads and or from internal social media platform that is powered by Jive Software.

An interesting topic we discussed was a question Mike Chop asked about: What are “good metrics” for “stickiness”, his term for improving attention span. At Kaiser Permanente, we use Webex as one of our enterprise webcast platform, and a great tool within Webex, is the attentiveness meter that can tell if people are multi-tasking or paying attention. We've found that we can achieve 75% attentiveness with live video and real-time chat which helps keep the virtual attendees highly engaged. On demand video is not at all as engaging as live video, and having a community manager to respond to chat questions and add color helps keep people tuned in.

See my last post for more webcasting tips and tricks: Larry Kless' Weblog: I'm going to Streaming Media West to discuss Webcasting Tips and Tricks From the Enterprise

Monday, November 7, 2011

blinkx Powers Video Search and Discovery with Targeted Ads, Acquisitions and New Video Channels

Earlier this year at OTTcon, I caught up with Suranga Chandratillake, CEO and Founder of blinkx, which describes as "the world's largest and most advanced video search engine." Chandratillake founded blinkx in 2004 and has helped pioneer video search on the Internet. Unlike other search engines that focus on text web, titles and metadata, blinkx uses a unique combination of patented conceptual search, speech recognition and visual analysis to find and qualify online video. The company has an index of over 35 million hours of searchable video and more than 720 media partnerships, including national broadcasters, commercial media giants, and private video libraries.



Chandratillake says blinkx has positioned itself as a premier destination for online video.
"When you come to blinkx.com, and search for any topic you're interested in right now, we can find videos for you that match that topic, that are highly relevant to that topic of interest and we bring those back to you. So you can click on them and watch them, and that's our core business. But we also power video search behind the scenes for other people too." 
In particular, if you go to Ask.com, blinkx powers the video search experience for that site, which in turn helps power blinkx's ad business with its tens of millions of unique views each month that it sells advertising against.
"One of the really nice things about the advertising is that we use our search technology to try and target the ads. So if you're watching a video about a particular topic, you will likely see ads that are highly relevant to that video."
From a user perspective, Chandratillake says, that's great because you're not getting irrelevant ads that waste your time.
"It's also great from an advertiser's perspective because it means you're being able to engage people or consumers who may actually care about your product."
In April of 2011, blinkx acquired online video media company Burst Media for $30 million in stock and cash in a move to integrate its premium video content with Burst’s 150 million monthly uniques 35 billion page views (according to comScore Media Metrix, September 2011). Just last week, Burst Media introduced 12 new Internet video channels premium video from a host of blinkx's direct play partners, including Reuters, Howcast, CelebTV, GeoBeats and TVGuide, offering TV-style programming on a wide range of subjects, from food to fashion, celebrity gossip to gardening, health to How To.

blinkx also also made two strategic partnership announcements last week, that it is powering video for Aurasma, and it is partnering with Orb Networks to bring its vast video catalog to Orb BR and Orb TV Users. Aurasma is the world's first visual browser for smartphones and tablets that recognizes physical objects and delivers related online content - videos, animations, audio or web pages - in real time.

Orb TV is a hockey puck-sized OTT device that plugs into any TV, enables consumers to stream online video, photos and music to a TV. In addition to blinkx content, Orb TV provides consumers with easy access to services such as Netflix, Amazon Video on Demand, Hulu and Comedy Central. Orb BR is a software solution that leverages the power of PS3s and connected Blu-ray players to bring users the same content as Orb TV - without any additional hardware purchase. With the announcement, Orb BR brings blinkx content to the millions of PS3s and connected Blu-ray players in the market.

Chandratillake noted that the the online video and OTT space has come of age after so many years of video on the Internet. What's different, he says, is the momentum at which the idea is gaining. The reason for that is because the reality of that connected television universe is just getting ever close. More and more of us are watching Internet video on our television sets or contemplating the purchase of a set-top box or game system to watch OTT video.
"From a blinkx perspective, we look at the TV as the screen or one of the screens of the future. Today, the vast majority of our business, and most our audience is accessing our system through a computer screen. But in the future, I don't know if it's either two years or five years, I think a lot of people will actually access it straight through a television screen. So we've got be there and offer a very relevant service, but it's very important that we make the right partnerships to make sure our services are available though all these different devices."
Just as OTT video is gaining speed, so is social video, with video discovery and recommendation becoming more relevant than video search, which almost seems antiquated in comparison.
"Search and discovery are two sides of the coin," Chandratillake noted. "So on the one hands they never see each other , or on the other hand they're on the same coin. It's one of these classic cases where things can be so closely inter-related, yet so far apart. But its all down to the nature of what the user or consumer is doing at a given point in time."
Search is more of a lean-in experience, where you're doing investigative work finding specific information in a search engine like Google, Yahoo or Bing. You tend to add, subtract and play around with words to find the right combination to get the best search results. That, of course, is also the case with online video search.

But there are many other cases on television when actually it's about relaxation. It's about leaning back. It's about turning the box on and leaning back on the sofa and having entertainment come to you. Whether that piece of video is recommended to you by a friend or from personalized recommendations like blinkx's system.
"That's where discovery comes in," says Chandratillake,  "discovery is about knowing enough about you, and knowing enough about the content to figure out what you want to watch right now."
About blinkx
blinkx plc (lse aim:BLNX) is the world's largest and most advanced video search engine. Today, blinkx has indexed more than 35 million hours of audio, video, viral and TV content, and made it fully searchable and available on demand. blinkx's founders set out to solve a significant challenge - the growing amount of TV and user-generated content on the Web means keyword-based search technologies only scratch the surface. blinkx's patented search technologies listen to--and even see--video on the Web, helping users enjoy a breadth and accuracy of search results not available elsewhere. In addition, blinkx powers the video search for many of the world's most frequented sites. blinkx is based in San Francisco and London. More information is available at www.blinkx.com.

Sunday, November 6, 2011

I'm going to Streaming Media West to discuss Webcasting Tips and Tricks From the Enterprise

I'll be taking a short break from my intense work schedule next week to speak at Streaming Media West, on a panel session, Webcasting Tips and Tricks From the Enterprise. According to the conference program, "this session focuses on best practices from enterprise corporations which have adopted and implemented live video across their organization. See firsthand how these companies are using video for internal and external communications and learn how you can better leverage assets already available inside your company. Hear firsthand from those who have been successful with their deployments and learn what advice they have for others deploying live video in the enterprise today."

Streaming Media West returns to Los Angeles and the conference organizers promise it to be even best show yet. Last year more than 2,500 content owners, viral video creators, online marketers, enterprise corporations, broadcast professionals, ad agencies, educators, and others all come to Streaming Media West to see and hear more than 100 speakers and 30 sessions focused on latest online video technology and the business models that are coming of age. In conjunction with the show is the first ever HTML5 Video Summit, which is an expanded two-day summit with how-to sessions, demos, case studies, round table discussions and more.

Here's a short promotional video about the conference which kicks off this Monday with pre-conference workshops and the show is November 8-9, 2011.




My session is scheduled on Wednesday, November 9, 2011 at 10:30 am and confirmed participants include:

Moderator: Patty Perkins, Team Leader, Wells Fargo Creative Services Technology, Wells Fargo
Speaker: Michael Chop, Senior IT Architect, Cadence
Speaker: Tony Sehgal, Sr. Manager, Digital Media Operations and Infrastructure, Oracle
Speaker: Eric Hards, Manager, Web, Media Graphics and Streaming, Lockheed Martin
Speaker: Larry Kless, Production Manager, Videoconferencing and Virtual Events, Kaiser Permanente

I'll be wearing my day job hat as a webcast producer like I did when I first spoke at Streaming Media West five years ago on a panel session on, Distribution & Delivery of Digital Media. The following year I also spoke on another panel session, Best Practices For Webcasting Production which I blogged about here.

Here are some "best practices" that I shared in that post, that address the technical and logistical challenges for webcasting, and how you put the right team and the right technology in place.

If you are producing a webcast, consider the following:
  • Know your role. You may be producer, director and technical director and even camera all rolled up into one. Or you may have the luxury of hiring a full crew.
  • Get clients on board with deadlines, financial commitments and better understanding of web cast requirements.
  • Audio is the number one killer. It’s an ongoing issue when using wireless microphones, telephone call ins, multi-point conferencing and live PA (Public Address) system.
  • Working with a team you know and trust and who knows your business is best. Relationships are vital to your process. Delegation and deference to expertise key to getting the job done. You need to rely on your team to do their job and sometimes take over your chores too when you get called away to manage client issues and handle last minute changes.
  • Redundant personnel and technology is a must and equipment failure should be expected. Back up to you back ups really saves the day in a pinch.
  • Make every room a broadcast studio.
  • Site surveys at least a good 8 weeks ahead to inspect data and A/V ports, power requirements for lighting, ceiling height for rigging, windows and doors for light and noise, bring a digital camera, measuring tape and a continuity tester as part of your arsenal.
  • Complete all pre-web cast equipment and connectivity testing well in advance and conduct it on-site for higher reliability.
  • Prepare a production summary that includes every last bit of detail that covers the entire production. Give everyone on the crew a copy for reference and lead a production meeting before the works so that all teams are synched up.
  • Be prepared for last minute changes and if there’s time just roll with them – update your script, rehearse if possible, but say “No, we’re out of time” when you have to. Really, there’s nothing worse than a major on-air blunder. But as they, “It’s live television.”
Also, be sure to have back up equipment and crew in case of technical or physical problems, and don't forget to test your webcast on location. I'll share more tips following my session next week.


For more information, go to: www.streamingmedia.com/Conferences/West2011/

Resources:
Larry Kless' Weblog: Best Practices For Webcasting Production
Larry Kless' Weblog: Streamingmedia.com: How to Execute a Successful Webcast
Larry Kless' Weblog: Streamingmedia.com Featured Article: Lessons Learned from Live Events

Wednesday, July 6, 2011

BitTorrent at 10, Seeding Its Future in P2P Live Streaming - Bram Cohen, Inventor of BitTorrent


It's been 10 years since Bram Cohen, Chief Scientist and Co-founder of BitTorrent, Inc. first invented the revolutionary peer-to-peer (P2P) file-sharing protocol for transferring large files over the Internet. Now on its 10 year anniversary, BitTorrent's disruptive technology has an installed base of over 160 million clients worldwide, and has grown to become a viable distribution platform for content producers around the world. The company, which first incorporated in 2004 has shifted its focus back to its roots in content delivery, and looks to seeding its future in live streaming.

While the P2P file-sharing protocol has long been associated with digital piracy, BitTorrent has worked with a variety of filmmakers, musicians and authors over the past year, to help distribute films using the company’s P2P technology.

I caught up with Cohen at last year's NewTeeVee Live where he discussed BiTorrent's future in P2P live streaming. In an interview with TorrentFreak, Cohen said that solving a challenging technical problem while creating value was his motivation to get started on a P2P live streaming solution.



“I am fundamentally a technologist, and am simply not interested in working on something which doesn’t solve the fundamental problem it’s supposed to tackle, especially in a market where there have already been so many bad technologies which failed to succeed based on sales and marketing,” he said. (Source: Bram Cohen To Deliver BitTorrent Live Streaming | TorrentFreak)
Source:  BitTorrent.org » For Users
The BitTorrent protocol works differently than the client-server model by breaking files up into small pieces, rather than downloading a file from a single source, like how http and ftp work. The file is downloaded piece by piece from one or many different sources, known as a "swarm" of hosts. Since the file is broken up into smaller pieces, it requires less bandwidth since more parts are available from multiple sources. Once the file is finished downloading, the BitTorrent client software continues to share the completed file (or "seed") with others looking for it.


Cohen has been working on his P2P live streaming protocol over the past few years and admits it's been challenging. Low latency is the biggest issue, as he points out that data is being handed across several peers along the way.
"BitTorrent is peer-to-peer file distribution. Live streaming is a very difficult and challenging and rewarding problem, because there are a few things you have to get it work all at once." he said. " You have to get offloads to as close as 100% as possible. They should be at least 99% if you've got a million people watching something. You want get it very robust, so it doesn't fail horribly; and, you want to get the latency between when the video is taken to when it is displayed on everyone's machines as low as possible and I'm shooting for around 5 seconds."
Cohen says he has some very unorthodox techniques he's come up with to deal with these issues and plans to roll it out anyway now.  (Ed. note: I spoke with in November 2010 and he estimated the roll out within eight months timeframe.)

BitTorrent's two main software products, the Mainline client and flagship uTorrent, have amassed a huge user base and the company has been shifting it's resources to developing clients to reach that audience. Cohen says right now the company is working on their engagement with our existing user base and trying to get others to reach them. They are also working with device manufacturers to make software run on their devices to help with file distribution.

About BitTorrent
BitTorrent creates advanced, innovative technologies to efficiently move large files across the Internet. The company's two main products today include the original BitTorrent software and the tiny-but-mighty µTorrent, which combined boast over 100+ million users. BitTorrent is based in San Francisco, Calif. For more information, visit www.bittorrent.com, and follow on Twitter, or Facebook.

Related:

Sunday, May 8, 2011

Making Magic with Online Video - Austin Brooks, Professional Magician & Internet Marketer


Austin Brooks is vice president of an internet marketing company and moonlights as a professional magician performing for some of America’s top corporations such as Pepsi, Warner Brothers, IBM and Sony. He uses online video as a  marketing tool because video is the best way to demonstrate his magic act and full range of what he can offer to potential clients. For Brooks, it was important to have a professional looking website to showcase his magic act and having high quality video was definitely a trick he wanted to have up his sleeve. I caught up with Brooks at last year's Online Video Platform Summit where he spoke on a panel about "How to Choose the Right Online Video Platform for Your Business", that comprised of a cross-section of online video platform users in entertainment, business, and education who discussed their decision-making process and the features they looked for to help them advance their goals speak and best fit their needs.

Brooks says:
"For a small business, if you really want to push your services you need to start working on some kind of video strategy. It's not just about shooting a video and putting it up on YouTube and embed it on your website, it goes much further into using it as a credible tool for your business."
Brooks uses Brightcove to power some of the video on his website, but the path to finding the right online video platform manage and distribute his videos took some time. Troy Dreier, spoke with Brooks about his search for an OVP which is highlighted in the post, Case Study: The Magic of Affordable Video Delivery on Onlinevideo.net.


After some experimentation with YouTube, Vimeo and several OVPs he came upon a Brightcove ad while leafing through an issue of StreamingMedia magazine and decided to give Brightcove a try.  After about 5 months as a Brightcove Express customer Brooks noted on his blog,
 "In my opinion, Brightcove is THE killer app for anyone wanting to market with video online. It has helped me increase sales in my business and made it easier to do so."
According to Brooks, Brightcove has several key advantages for small business video publishers, which he wrote in his own review of the platform. His favorite features include, smooth playback with no buffering, embed once and future updates are reflected, awesome analytics, professional grade video players, and the best customer support in the industry. Brooks uses analytics to grade the performance of his videos and as an editorial tool to both reshoot and recut his videos based on viewer engagement and drop off rate.

He has since moved to LongTail Video for his online video needs, with Bits on the Run as his OVP of choice to handle video management, transcoding, analytics, distribution, streaming and incorporated the JW Player 5.6 for a seamless cross-platform video playback experience on the web and mobile devices for Flash and HTML5.  This solution has offered him even more flexibility as well as more affordable pricing for content delivery.

Brooks says:
"If I could pass on any advise I would say, if you are a small business and you're looking to establish yourself online, you really need to look at video and figure out a way to constantly publish content on a regular basis; and if you do that you'll start to get a lot of followers."
Read his review of Brightcove Express here: http://www.austinbrooks.com/brightcove-express-review
Along with this post: Austin Brooks Magic Touts Brightcove Express | Brightcove Blog



About Austin Brooks, Independent Magician, Austin Brooks Magic
Austin Brooks is vice president of an internet marketing company and moonlights as a professional magician performing for some of America’s top corporations such as Pepsi, Warner Brothers, IBM and Sony. He began his magic career at the age of 17 when he was accepted to the famed Chavez College of Magic. After two years of intense training, Austin was the youngest person to ever graduate from the college and ranked top in his class. At the young age of 19 Austin took his show on the road and performed all over the country. He performed for companies like Pepsi, Arm and Hammer, Virgin Records, numerous colleges and nightclubs and even spent 18 months in Las Vegas performing for various Casinos and Corporate events. While on the road he wrote his first book “Making Magic Art” and quickly sold out it’s first printing, becoming a must-read for magicians everywhere. The book was proclaimed the bible for “alternative thinking” in magic.

Always wanting to learn more, Austin set out to earn the rare title of Master Magician. To earn the title Master Magician is not an easy task. Not only must you master all of the styles of magic such as illusions, street magic, sleight-of-hand, comedy, and mentalism, you have to be able to perform your craft across all demographics and events. Austin Brooks is one of the few individuals in the world that have been given the title of master magician. Currently, Austin performs for America’s top corporations and elite parties. He develops products for other magicians and consults for feature films and television shows when they need a magic effect created for their project.

Updated 5/9/11 - Note on LongTail Video.

Tuesday, April 26, 2011

Delivering Content to Mobile Devices

With the phenomenal success of Apple’s iPad and iPhone, and the increased adoption of Google Android-based phones, it’s never been more important to get your content on smartphones, tablets, and other mobile devices. This session at the Online Video Platform Summit, features three industry experts in the field of mobile video delivery who discuss why you need to care about things like HTML5, Adobe Flash Mobile, and other video format-and standards-related topics, as well as provide an overview of how online video platforms can help you publish once and deliver everywhere. The session was moderated by Onlinevideo.net Senior Associate Editor Troy Dreier who introduced the session with data from Nielsen which stated 28% of U.S. mobile subscribers now have smartphones, and 41% opted for a smartphone over a standard feature phone, up from 35% last quarter. That number will continue to grow as consumers move away from the desktop and embrace the mobile experience. But of the 5.3 billion mobile subscribers (which is 77 percent of the world population) the largest growth is outside the U.S. and is led by China and India

According to Jeff Malkin of Encoding.com the growth of mobile has been fueled mainly by Apple's iDevices. Gannon Hall, of KIT digital says that mobile is important, because it's become the fastest growing video segment of video consumption and that they're seeing increasing demand from their customers to be able to make it much easier for them to deliver full featured, high-quality video experiences to mobile platforms. David Dudas of Sorenson Media agrees that the iPhone really was the game changer and with other devices entering the field, it's made video delivery to the various devices more complicated, primarily around video encoding. Dudas says if you're going to do it, spend your money wisely, hire a professional don't try to do it yourself. The complexities of device compatibility go far beyond the formats and if it's done wrong your encoded content may not play back, or it may look horribly compressed. Dudas says, "doing it right means your customers will be delighted rather than frustrated, captive rather than fleeting, which translates to more time and money spent with your business."

Malkin says that content producers are a bit shellshocked by all the complexity and says there's good new and bad news for the. The bad news is that it's going to get worse before it gets better – as far as having to prepare video the multitude of mobile devices, but the good news is that companies like his are getting better at making it easier for you. Malkin adds, "If there's any point I could make any more clear, it's something very complex that should not be done in house." Malkin admits that sound very self-serving and says, "Use somebody else then, don't use Encoding.com. The bottom line is that it takes a serious attention and focus to keep reinvesting engineering dollars into infrastructure to keep being able to prepare video for all these various devices. And from a content producer standpoint, I'd rather focus on content, the user experience, the community and not worry about the headache of transcoding video."

Watch the video below to hear more of the discussion on HTML5, H.264, WebM, Adaptive Bit Rate streaming and the growing format wars. Also, see my interviews with each of the panelist that followed this session.




Speaker Bios and Online Video Conversations

Troy Dreier, Senior Associate Editor, OnlineVideo.net
Troy is Senior Associate Editor for OnlineVideo.net and StreamingMedia.com, and is also a regular contributor to Computer Shopper, PCMag.com's blogs, Datamation, and Wi-Fi Planet. He writes a weekly consumer technology column which is published in the Jersey Journal newspaper. As a freelancer, he enjoys writing for many of the biggest magazines and Web sites in tech, and his favorite topics include online video, portable devices, GPS navigation, games, and all things Macintosh. He’d love it if you followed him on Twitter You can drop him a note here.




Gannon Hall, EVP, Global Marketing, KIT Digital

As Executive Vice President Global Marketing, Gannon leads KIT’s overall global marketing strategies. Gannon brings nearly two decades of entrepreneurial leadership experience within the emerging and established consumer Internet and enterprise software industries. Prior to joining KIT, Gannon was the COO of Kyte, a leading online and mobile video platform, where he led the company’s product strategy, marketing, business development and operations. Gannon also was a Principal at Horn Group, a premier technology marketing and digital communications agency. As head of the agency’s New York office, Gannon was responsible for client strategy, business development and operations. Under his leadership the agency won several industry accolades for their innovative approach to brand building through integrated digital marketing, communications and social media. Prior to Horn Group, Gannon led Hall Consulting, a pioneering San Francisco web design and development consultancy that he founded in 1994. Clients included a diverse set of software companies including Vitria, AvantGo (Sybase), Commerce One, and PlaceWare (Microsoft).

Read more: Connected TV: Why Google will succeed where others have failed - FierceOnlineVideo





David Dudas, VP of Product Management, Sorenson Media
As the vice president of product management, Dudas is responsible for defining and executing the online and desktop product strategies. He has more than 15 years experience developing consumer and enterprise product lines, including expertise in hosted digital media platforms and software-as-a-service. Prior to Sorenson Media, Dudas was co-founder and CTO at Eyespot, a cutting-edge technology startup that launched the world's first Web-browser-based video editing application in 2005. Under his leadership, the company filed for five patents and was granted numerous industry awards for innovation and usability. Previously, he was director of engineering at MP3.com, where his team developed the company's flagship product and helped build the company into the leading digital media service provider of its time. He has also held management positions at Universal Music Group and DivX, and holds a Bachelor of Computer Science degree from Michigan State University.





Jeff Malkin, President, Encoding.com


Jeff is a fearless entrepreneur with a proven track record for launching technology startups. He has been the CEO / founder of two venture-backed companies for the past nine years. The most recent, Razz Inc. (funded $12M by Mayfield, Cardinal VP, Siemens Mobile Accelerator, and Garage Technology Ventures), is a technology company providing consumers in the mobile and social media space with entertaining audio and telephony-based applications. Razz services have been distributed by leading wireless carriers around the world including Telefonica Moviles, Orange, AT&T wireless, T-mobile and Vodafone For Razz, Jeff led all aspects of the business including business development, strategy, product development, operations and financing.

Prior to Razz, Jeff was CEO of FreeSamples.com, a research and analytics service provider for the consumer package goods industry (funded $17M led by GE Capital, Advance Publications, United Business Media). He grew FreeSamples.com to be the leading online sampling and product research company with clients including The Proctor & Gamble Company, Unilever and Ralston Purina. Jeff graduated with a Bachelor of Arts in Music from the University of Michigan and remains an active musician in the San Francisco community.

Read more: Larry Kless' Weblog: Encoding.com Sees the Future of Video Encoding in the Cloud

The Online Video Platform Summit is a two-day event designed to help organizations of all types, not just those for whom video is their core business. Held on November 2-3 in conjunction with
Streaming Media West in Los Angeles, the Online Video Platform Summit is designed for video publishers of all types and sizes, whether small businesses looking to publish content for the first time, independent entertainment content creators, large media organizations, or anywhere in between.

Related:

Thursday, April 21, 2011

Online Video Platform Showcase: STREAMOTOR by IMAVEX, KickApps

In this second of two sponsored Online Video Platform Showcases from the Online Video Platform Summit, this session features presentations by Steven Burzynski, STREAMOTOR by IMAVEX and Mike Sommers, EVP of Products, KickApps. Each of these providers have similar offerings, yet they differentiate themselves by their video publishing platforms, analytics and monetization features, scalability, integration, pricing, strategy and market presence.

STREAMOTOR is an easy streaming video solution that allows you to take a video in any format, upload it, organize and and publish into customized playlists. STREAMOTOR uses Limelight Networks and its global network as the backbone for all of the Flash and H264 based video streaming. Streamotor also partners with Kulabyte to deliver its STudio 360TV video platform. Kickapps provides an easy-to-use platform for creating interactive social video and web experiences. Core to KickApps' platform is its App Studio, which is a WYSIWYG web-based development environment that allows anyone to build customizable interactive players quickly and easily assembled and shared around the social web.

Watch the video below to and learn about their features and capabilities and visit their websites for more information and a free trial.


Company Profiles

About STREAMOTOR by IMAVEX 
IMAVEX launched STREAMOTOR in 2008 and is a leading provider of interactive and highly effective Internet marketing solutions specializing in LIVE and video-on-demand (VOD) streaming as well as web site design and content management. IMAVEX helps organizations promote and generate new business through search engine marketing (SEM) and search engine optimization (SEO) by utilizing a technique known as pay-per-click advertising and by optimizing Web sites and video for search engines. Imavex is a Google AdWords qualified company and utilizes the latest in tracking tools to understand and improve Internet marketing campaigns. Currently, there are more than 1,400 organizations around the world that utilize Imavex's Web site design, Internet marketing and video streaming media solutions.

STREAMOTOR by IMAVEX is a video content management system and streaming video solution that allows you to manage your online video content by organizing, customizing and publishing your videos. In addition, STREAMOTOR provides you real-time access to valuable usage reports and analytics. STREAMOTOR is intuitive and easy to use as it focuses solely on the management and delivery of your online video content. For more information, visit http://www.streamotor.com or http://www.imavex.com.
Follow Streaming Video (streamotor) on Twitter

About KickApps
KickApps was founded in 2005, and is a leading provider of customizable social software solutions consisting of a suite of hosted applications and services which are used by some of the world’s largest brands and recording artists including: NBC Universal, American Express, Live Nation, Scripps Network, Simon & Schuster, Viacom, The Washington Redskins, The Weather Channel, Madonna, U2, Kiss, Shakira and all the NHL teams. Its more than $12 million annual revenues are made almost entirely from recurring software license fees. On January 28, 2011, KIT digital acquired the privately-held KickApps Corporation, based in New York City. Its more than $12 million in annual revenues are almost entirely from recurring software license fees.

KickApps has added significant technology and product synergies to KIT digital. KickApps’ Open Source Media Framework (OSMF) App Studio has helped unify all publishing-layer technologies across KIT digital's family of products to deliver fully customized Flash and HTML5 experiences. KickApps' suite of self-serve deployable social solutions are created using an intuitive drag-and drop interface, ranging from full social website experiences to simple social widgets. The platform also includes KickApps’ proprietary WidgeADs ad format, that can be served in any IAB-standard ad slot and shared  across the web. Follow KickApps (kickapps) on Twitter