Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Sunday, March 11, 2012

Online Video Consultants Say the Darndest Things

Trying to keep up with latest video workflows, video codecs, algorithms and the variety of delivery methods for multiple screens can be a daunting task for anyone. Even the experts agree that the process and tools for video content creation, management and delivery is constantly changing – and can be a challenge to master, let alone understand. Not only do we have to know about every possible screen size and resolution, device and platform, network bandwidth connections and constantly shifting “standards" to deliver any content, anytime, anywhere and on any device.

Multiscreen delivery, connected device platforms, hybrid IPTV/OTT systems, HTML5 and Flash Player customization controls, mobile app development, multi-upload content ingestion and management, advanced adaptive transcoding, mobile-ready encoding, intelligent device detection, user moderation and permissions setting, contextual social media extensions, intuitive ad server and network integration, extensible APIs, automated deep linking and media asset syndication, viewer engagement and geographic distribution reporting, etc... it's enough to make your head explode!

As the consultant's creed says, "“If you can’t convince them, confuse them!”



This amusing video pokes fun at the technical jargon that online video consultants say that makes your head spin. The video stars web video experts, Jan Ozer and Lisa Larson-Kelley, and is actually a humorous digital short to market a one-day web video workshop, Encoding, Serving, and Player Development for Multiple Screen Delivery that Ozer and Larson-Kelley are teaming up on again, in New York City on April 10, 2012. This Web Video Workshops session is a joint venture between Streaming Learning Center and LearnFromLisa.com. It's presented in two sessions and covers video encoding and video serving and player development and will provide video compressionists, web developers, content producers, and video professionals end-to-end knowledge to achieve the best playback across desktops and devices.

Ozer, author of Video Compression for Flash, Apple Devices and HTML5, will cover encoding for multiple-screen delivery and review the fundamentals of producing H.264 and WebM streams, adaptive streaming and single file and adaptive playback capabilities of Flash and HTML5 on the desktop, and iOS and Android devices, other mobile handsets and tablets and prominent OTT platforms. He'll also detail transmuxing technologies like those provided by the Wowza Media Server and Adobe Flash Media Server.

Larson-Kelley, author of Flash Video for Professionals and the producer of Lynda.com's Publishing Video with the Flash Platform and Up and Running with Flash Media Server 4.5, summarized the workshop on her blog:
"This workshop will provide an overview of the online video landscape today, map out where its going in the future, and provide clear approaches to achieving the best quality playback on the widest array of screens. I’ll give a detailed overview of the current video capabilities of HTML5 and the Flash Platform. We’ll discuss the various devices on the market today and outline their overall classifications and critical specifications. I’ll also outline systematic approaches to reaching targeted classes of devices, with the aim to provide high quality content to the widest audience."
The session is on Tuesday, April 10, 2012 from 9:00 AM to 4:30 PM (ET), New York Plaza, NY

More information and tickets available here.

Monday, February 15, 2010

Brightcove To Power Mobile Video Explosion, Announces Mobile Experience for Flash Player 10.1

Brightcove has upped the ante again, announcing support for the upcoming release of Adobe's Flash Player 10.1 with its Mobile Experience for Flash 10.1, an optimized mobile version of the company’s cloud-based online video platform. Introduced today at the Mobile World Congress in Barcelona, the move helps Brightcove's customers extend the reach of their video content to a range of mobile smartphone platforms that will run the forthcoming Flash Player 10.1, including Google Android, Symbian S60, Palm webOS, Windows Mobile and Research in Motion BlackBerry. Brightcove's implementation brings all the features and services of its platform - analytics, in video advertising, secure multi-bitrate streaming, and the more than 120 plugins available for the Brightcove platform, to these mobile phones for the first time.

The announcement builds on Brightcove's strategic alliance with Adobe, who officially announced Flash Player 10.1 and Adobe AIR for Android at the Mobile World Congress today. Adobe had previously made a beta of Flash Player 10.1 available to content providers and mobile developers worldwide. Flash Player 10.1 makes it possible for mobile platforms to run the standard Brightcove video player with the same features as desktop platforms. Jeff Whatcott, Senior vice president of Marketing, Brightcove said in an Adobe press release:
“We’re excited to extend Brightcove’s leading online video platform with support for Adobe Flash Player 10.1 and the new Brightcove Mobile Experience solution. Brightcove’s global customer base of more than 1,000 media companies and marketers now have a unified platform and turnkey solution for providing a high-quality, consistent online video experience across PCs and mobile devices.”
In this Beet.TV video, Jeff describes the capabilities and features of their new mobile optimized media player.


Brightcove customers already using the beta version of Brightcove's Mobile Experience for Flash 10.1 include AOL, Atlantic Records, La Vanguardia, National Geographic, The New York Times, STV, Sun Media and The Weinstein Company. The solution is available today in an invitation-only beta release and will be generally available later this year and provided free of charge to Brightcove's global customer base.

You can also watch the demo video below to see the solution in action.



The Brightcove solution implements three main features:
  1. Mobile player optimized templates - offering interface controls, gestures, and behaviors specifically designed for video viewing on compact, multi-touch smart phone screen. This allows for a seamless viewing experience and navigation on the small screen.
  2. Automatic device detection - helps deliver the right template to the right device for optimum playback environment between desktop and mobile player templates, along with video embedding best practices to assist organizations in delivering mobile video-ready websites.
  3. Cloud-based transcoding - H.264-encoded mobile ready video from any standard format source file.
According to a Strategy Analytics analysis from January 2010, more than 250 million smartphones are expected to support the full Flash Player by the end 2012. It's no surprise that the iPhone is missing from the list of supported mobile devices, since the iPhone and iPad don't support Flash. Brightcove has an iPhone SDK and with the open API, customers can write code for a HTML5 H.24 video player. Jeff Whattcott said that Brightcove is looking to make this easier for publishers in the future.

To learn more about the Brightcove Mobile Experience solution for Adobe Flash Player 10.1, read the full press release here or visit http://www.brightcove.com/en/video-platform/solutions/mobile-experience/flash-player

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